stellaris protectorate vs vassal. So, does Hegemony make feudalism obsolete? Does the Hegemony act as a feudal empire's friendzone? If I wanted a "velvet. stellaris protectorate vs vassal

 
 So, does Hegemony make feudalism obsolete? Does the Hegemony act as a feudal empire's friendzone? If I wanted a "velvetstellaris protectorate vs vassal  lubed_assassin

Tributaries offer easy access to base Ressources, vassals join your wars and can be used for carpet sieging if you need to keep your fleets together or to block strategic star bases,. If you have 50%+ higher in tech it locks them out of all vassal types except protectorate. AND you can integrate protectorates into your empire. Protectorates are actually there more for the shielded nation than the shielder. 4. Then (to test) I let them both go. They get a one sided defense pact with. Yeah that makes sense, thanks a lot. It happens in multiple games. . Ok, so I need some advice on how to deal with pre-FTL civs, from the way I see it, I've got three option, just study them (passive/active), uplift them which will lead to a protectorate then a vassal and then perhaps integration or lastly, just straight up conquer them. ; About Stellaris Wiki; Mobile viewA vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Conquering directly just gives you the planets and populations directly, and will generally be strongest. (Friendly) You need to be way more powerful than them. Vassals are very bad. they're very flexible, but require some time to set up. Goods, population, and leaders, can freely teleport from one side of the galaxy to another and there is no means in this game to blockade another empire. With allies and vassals being completely brain dead during wartime the benefit of the vassal having a fleet is null. A tributary gives you a portion of income. A vassal or client state can be diplomatically annexed by its overlord through the Annex vassal option. However, vassals do drain your influence and cost even more to integrate. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. GazOCee. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. This page was last edited on 7 June 2023, at 04:39. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. Vassal two researches a way to contain the plasma. There should be variations of integration, like in Hoi4. After a period of time you can then go back to your vassals and have the integrate into your empire. Protectorates for the influence. . If your vassal has under a certain percentage of the tech you have, they're considered a protectorate. A Vassal State is a semi-sovereign State. #2. E. ; About Stellaris Wiki; Mobile view If anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. The Asimov update makes a further distinction between a protectorate and a vassal. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. 5. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. If you don't have the influence. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. They get a permanent research agreement with you in order to 'catch up' and you get all the benefits of having an additional vassal, and more importantly, the +1 influence for as long as they remain a protectorate. be prepared to wait a. The use of vassal states continued. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Four empires ceased to exist after my crusade. 25 influence a month, and you can integrate them if you want. Protectorate: Can be sponsored in various ways as part of the contract for influence. The wiki doesn't say immediately: Integration - Vassals and Protectorates that an empire possess for longer than 3,600 days can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. You can easily rename your capital system, and so, you can easily rename your subjects. The file you need to copy and edit is 00_subjects. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Temporarily you can keep them as buffers between you and some powerful neighbor. FuguofAnotherWorld • 7 yr. Tributaries pay another nation for their autonomy. And, if they don't have the influence they are forced to accept. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from. ago. Content is available under Attribution-ShareAlike 3. 2x probably). In the default galaxy map mode, subjects have the same color as their overlord. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). [1] Ancient China Main article: Ancient Chinese states From the time of theA Protectorate is a subject protected by a (to them) technologically superior Empire. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. The whole point of an alliance is that you declare and respond to wars as a unified entity. Sectors: You can't switch planets in and out of a vassal's control with the press of a button. Precisely why it's broken. Vassals would contribute 50%, tributaries 20% and protectorates 80%. So as a Space Ming you want/need tributaries. Honestly vassals as a whole need to be overhauled really badly. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. A vassal cannot colonize new planets. You can let them be autonomous, but ultimate control of the sector still belongs to the player. 197 3. A look at the Prospectorium specialist vassal empire and a glance at new origin icons with their names: 2022-03-31 5: New Friends: Reveal of three new enclaves (Salvagers, Shroudwalkers, and Mercenary), the Bulwark specialist vassal empire, more Overlord holdings, the Imperial Fiefdom civic: 2022-04-07 6: Elevating CivilizationSo apparently there is a dead zone with respect to the size empire you are allowed to vassalize vs. PS²: Was also getting like 25k energy/month from vassals, though most of it (about 15k) was coming from a single prospectorium megacorp, my first vassal (out of like 15+) That is essentially the only reason to have them. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. Sectors are microstates within your empire that you appoint a governor to oversee. A vassal also run the risk of a full diplomatic integration by their Overlord. 5 per stationed army). I've had tons of games where I'm making 10K+ from a single vassal. Protectorates do not assimilate with the protector due to independence treaty. Subjugation war type will automatically create vassals from the territories captured. Yes, one vassal may be able to build a powerful enough laser, but. I'm currently in the mid-game of Stellaris and building up a pretty big empire. Depending on how strong you are relatively to either of them. Ablative vassal armor. Less2 May 13, 2022 Jump to latest Follow Reply I have 4 vassals. 1 Answer. My Stellaris Mods: Dynamic Difficulty - Ultimate Customization Dynamic Difficulty : More Modifiers. You can just stack that up. paradoxwikis. ago. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. When I "Negotiate Agreement" through diplomacy and click the little arrow in the top-right I see one option listed below the "Vassal" title - "Protectorate". If you win the war, you'll get the empire as your subject. Vassals must spend influence to deny your contract negotiation request. 25 influence a month, and you can integrate them if you want. You can't resettle pops (after toggling) with vassals. This page was last edited on 7 June 2023, at 04:39. We slowly, methodically, build up our infrastructure. I have never had a protectorate become a vassal, but i hear that feeding the protectorate planets, minerals, and energy. 2. Vassal cost 60 (NO MATTER THE SIZE!) while 3 planets cost roughly 90 warscore. 1 game reach the point of enlightenments. But I cant push the agreement any more favorable than it already is. Imagine their perspective. Vassal. Once you've filled out your specialist roles, this is where most of your vassals end up. " If you're REALLY strong, you may even see fallen empires as "inferior". FuguofAnotherWorld • 7 yr. ; About Stellaris Wiki; Mobile viewIf there are small empires in the areas, like rump states and pre-FTL planets that recently got FTL tech I'll make a protectorate/vassal rather than tributary. Protectorates get an 80% tech discount helping them catch up. Which is stupid, but that's for another discussion. The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menu. In theory you could keep doing this for a massive vassal/protectorate swarm of perfectly ideologically aligned statelets. You might make someone a protectorate for economic as well as tech reasons. Due to the guarantee and Subject Relationship, Trust grows quickly up to 100. ago. ago. So I'm playing an egalitarian materialist trade empire. Create Vassals from Sectors vs Vassalising neighbors Currently playing/testing a "Let's all be friends" run and this got me thinking: Creating protectorate/vassal out of my neighbors will let them keep their current tech level but get them discount to reach my level. 0 unless otherwise noted. This article is for the PC version of Stellaris only. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced. Prospectorium advantage is that they will get bonus on basic, advance and strategic rerources, has chance to find deposit in space and will never be downgrade to protectorate but get nerf on science production. ago. I got my butt kicked in an offensive war and ended up having to accept becoming a Protectorate of my former target. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. You can check the modifiers by hovering over the red x (or the green checkmark) next to the demand vassalization text. Note that the empire pledging secret fealty will NOT join your side if you use other CBs. This page was last edited on 7 June 2023, at 11:13. At first glance it seemed like a cost I would have to to pay all up front. And maybe a vassal could be made to give you some tribute. Stellaris is getting so many supra-national forms of governance, I'm getting a little confused. Sorexit was not good and you know it. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. Things were nice, but they noticed we would eventually surpass them and started integration. Without it all vassals are good for are buffer states. you will be stuck in a defense pact which you can't cancel (since you aren't independent), so you can never break free again, i guess. I too remember the wiki stating they'd become protectorates, but they never did for me. And I thought: "Robots don't make good merchants. Vassels rarely creating any meaningfull fleets. I don't believe that a vassal/tributary can have subjugates themselves so I would assume they become your vassal. Vassals quickly allow you to reach a good naval capacity with the good tradition and their fleets can reach pretty nice values while you still gain massive sciencefor having a small number of. For protectorates, you actually gain influence, iirc. Pacificism has some trade offs but I really like the paradise dome building. Ryuzenshi • 1 yr. srlapo • 6 yr. It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. Protectorate does not have research cost discount NOR cannot form. If THEY are YOUR protectorate, they get the buffs, but can't attack you and will become your vassal. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. There are two types of species that did not achieve FTL in the game: pre-FTL civilizations and pre-sapient species. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. ago. Normally of course to open a branch office, you need a commercial pact with the recipient. of. ( I. You can try to declare martial law, distribute luxury goods, crack down on crime, build precincts. What does a protectorate do Stellaris?. My vassals keep having rebellions Al the time. There is something to be said for 4X-style victory conditions, which usually allow for diplomatic, scientific, and cultural ways to win. Megacorps can't change vassals to a type that isn't Subsidiary. And there's nothing at all on the Diplo screen about it. r/Stellaris. Content is available under Attribution-ShareAlike 3. You can right-click and explore any wormhole your science ship can reach, regardless of its territory. I only demand holdings and possible future integration. by Yaddah_1. I want to break free from being a subject but 'Declare War' option is closed; when I move the cursor over, it says "You cannot declare war on an allied country, break the alliance first. How, then, can you choose between tributary vs. Unless they're at war in which the option will be greyed out, or they're already someone else's. You can write that mod yourself, as all you need is just one single number at the right place. Vassal, tributary and subsidiary don't have all those bonus but have risk of being turn to protectorate. Vassal being bulwark but without the resources making them even weaker because they would have to compensate themselves towards the basic resources theyd be getting from me. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. When everyone is "inferior" or "pathetic" and fallen empires are "equivalent. 5 loyalty (0. When demands come up, you’ll be given a variety of choices, one of which is “Vassalize. Once they have 50% of your researched techs they become a vassal. Unless its from an Advanced AI Empire at the BEGINNING of the game, then no, its not worth it. Once that's figured out, you just have to type one line of code to allow protectorates to be integrated. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. Vassals: You don't get the joy of watching allies with different styles of hulls fighting alongside your fleet with sectors. You can't get the good vassals if you have too much tech, it sucks. Also I think thralldom (basically being protectorate/vassal hybrid, only possible with Awakened Empires) might be quite handy - you can't colonize but you can still declare wars. But okay. . Thread starter Abdulijubjub; Start date Apr 14,. Then you can declare a war that makes them become your vassals when you win it. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably means that bug is fixed in my mod. Open it with a text editor and change the value of protectorate_tech_threshold from 0. sedmeister. Disloyalty means that if given the chance they will try to get away from you - Not that they'll randomly try to rebel when they don't stand a chance. Tributary or Vassal - Stellaris - Games Crack Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Rinse and repeat and you'll end up with a bunch of hegemony members with high fleet contribution but also the AI bonuses to economy. they're very flexible, but require some time to set up. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. isn't entirely true either: you have to be superior in fleet, tech and economy at once. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). [deleted] • 5 yr. and yet rebellion is inevitable once the chain begins. Secondly the Vassal pays 25% of it's Mineral and Energy income to the overlord. Just form a federation with any other non-vassal empire and enable the "Vassals can join" option. 2 What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue is in as much detail as possible. This mod expands how vassals work. 0 unless otherwise noted. You mainly get them by releasing empires from other empires. This would allow their overlord both exclusive colonization rights as well as total diplomatic dominance. If you win, the old empire will remain and will just change ethics. A protectorate on the other hand is independent and doesn't need to join your wars and can't be integrated, but is protected by you. 5. I'm playing a game of Stellaris for the first time in about 8 months or so. Rord64 Mar 18, 2018 @ 6:06am. A vassal will contribute with 20% of its Naval Capacity to its overlord, 50% with the Fleet Levies tradition. Diogenes_of_Sparta • Specialist • 2 yr. However, while their Overlord will protect them if they're attacked they do NOT have to follow their Overlord into war. 0. The benefits of a tributary vs a standard vassal in 3. ago. until they declare war on you. 5 to 0. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. One was able to win since the defence forces never got healed from previous battles and they got wiped out by my defence fleet in the area and colonised with full fury again. If you want to change the subject type, you'll have to release and then subjugate them as vassal. So subjects have a super trash economy compared to player. I just technologically enlightened two races, immediately making them vassals. Protectorates give you 0. g you can puppet brazil for 5 infamy if they are your protectorate and have neutral opinion. I control vast amounts of territory directly and most of my allies asked to become my vassal. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. For the first option, just studying them (wether passively or actively) may. Each protectorate gives you 0. • 5 yr. Legacy Wikis. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. Stellaris Wiki Active Wikis. Most princely states in India were vassals of British India before independence of India. Umh protectorate can become your vassel and those you can annex. In vanilla Stellaris primitive empires that become spacefaring have been unintentionally handicapped since 2. If you give them a strategic resource in a one sided trade, 100 trade acceptance = 10 opinion after the deal is sealed. 3. Everything else barring resources (-45 research for overlord) ive granted them. Im trying to vassalize someone. It. 2Tripled the max stored influence amount due to the above change (now. 0. Ryuzenshi • 1 yr. This will prevent their ally from joining the war unless they really hate you. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. Saves you escalating costs of consumer goods, research and unity. The protector will reduce the cost of discovered technologies by 50%. I don't see an option to add…Couldn't find an answer so I bring it up - perhaps again: Sometimes I don't have the option "vassallization", all I can do is to install a protectorate. . Protectorate. I want to know what's better, protectorate or tributary. However, I am still pulling further and. AND you can integrate protectorates into your empire. Vassal builds own fleet and with domination increases your fleet cap. Also there is an ascension perk called "shared destiny" that lowers the cost to integrate vassals into your empire by 50%. Having a protectorate gives . Vassal ai is completely useless. 1. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. 1. Mr-H-Saether • 5 mo. You can only make an empire into a protectorate if they are much weaker than you. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. Note that if either of your existing ethics is fanatic it will downgrade to make place for authoritarian as a third ethic. 5. But it doesn't make sense to me. which likely won't happen unless you declare war on. Yet still they wont agree to it under these terms. ) They are not obligated to fight in your wars while vassals are. ago. You need to have the policy set to liberation wars and you have to border another empire that has different ethics. Plus, if you've gotten said protectorate by doing something like. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. " Ironically, 'Dissolve this Alliance' option is also grayed out, it says "We are a subject, it's not up. If you want a megacorp vassal you're going to have to vassalize a megacorp. PrinceDragonBreath • 7 yr. Yes but, They still count as a subject so unity from the tradition, and give . An overlord can spam the demands with no timer to exhaust all influence from their vassals. This cost is split across a number of months, with 3 influence. And special kinds of vassals like prospectorium are unavailable, only choice is vassal-protectorate. In Vic 3 using the CB "Establish protectorate" should let you vassalize a decentralized (colonizable) nation, protecting them from foreign colonization. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. Depending how research heavy your empire it is very possible that the protectorate will never catch up to you. Irbynx. ago. It's because released sectors have all tech you already do, so they would immediately convert to a vassal anyways. (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. ) Protectorates are great, you get +1 influence for each one. also, if they are a protectorate, they get a huge boost to researching the techs that their protector (you) already know. It's small vassals that are completely useless. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. However, when they reach 40% of your technology, they are converted into vassal and can now be integrated. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. I have started the game as a vassal of another country. Tributaries are also nice if they have good economy. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. They wouldn't willingly interact as a vassal because it is too involved maybe, but as a tributary they maintain more independence/ isolation. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. If other empire is far behind your tech then you can "Offer protectorate" that will give them 80% research boost and once they reach ~50% of your tech they will become normal vassal. They're about two systems away from me, and they're giving up their ability to colonise for protection. More of a child then an extented body part. Their main function is to give you some military backup. ago. The "vassal acceptance" when negotiating contracts is absurd at the. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. •. . It's very stupid, but you can't integrate them. 1 Answer. Best. However the POPS in the liberated empire won't change ethics that fast (obviously). ago Conquering directly just gives you the planets and populations directly, and will generally be strongest. Don't tax them into poverty, causing shortage situations. (So in case as humans you move your capital to alpha centauri and. Stellaris is a game where usefullness heavily depends on the playstyle. #3. If you want to just get them as a vassal all you need is. The system is just bad. It can be useful to give land to vassals in war declarations. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The protector will reduce the cost of discovered technologies by 50%. Also, when the rebellions happen, if I win the war, I own the systems directly instead of them going back to my vassal. But okay. Stellaris. So it looks like vassals in Stellaris are more like protectorates in EU4. 5. Once within a 60% tech difference you should be able to change their type. Taking in a significant number of foreign pops can result in unrest due to differing. Well it depends. I'm the most advanced empire in the galaxy and no one's ever going to catch up to me for default vassal tools to work. - Nerf protectorate type vassals to only give +0. How to expel a corporate branch from my planet? Specifically, a criminal syndicate. You can just stack that up. With extra care and tech sharing, but without loosing contract they made. If your vassal keeps defeating their rebellions, what you could try is using a Colossus on the pesky planets that keep revolting over and over. This is annoying because a vassal can convert into a protectorate and vice-versa multiple times, meaning you never get to change their contract. So it looks like vassals in Stellaris are more like protectorates in EU4. Legacy Wikis. RS players, do you invade, uplift, or protectorate/vassalize and later integrate? R5 - Been a few versions since I last played RS, curious what the communities players prefer to do with primitives given recent changes. Well. You didn't accept my offer of protectorate. Standart Tributary: Gives you raw materials, a way to gain trust with someone. Then you can integrate them quicker. 21 tamwin5 • Naval Contractors • 3 yr. Release the sector as a Vassal, then free it. There's only three major empires not vassalized now. PS4 •. 3), enlightening a species with the observation stations ended in a vassal, not a protectorate. They established a branch on one of my planets, despite the fact that I have no pacts with them and recently closed my borders as a result of them doing this to several other worlds. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. Lady Crimson (RIP) Jul 13, 2018 @ 7:34am. Suzerainty ( / ˈsuːzərənti, - rɛnti /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. This highly depends on difficulty, but on Grand Admiral you can make far, far, faaaar more from the AI holding a sector than you holding it and having to pay all the upkeep and empire sprawl etc. Stellaris. Behave almost exactly the same as a vassal. What I find works best is to determine what vassal it is then determine what role suits them best. It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. min. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. I don't believe that a vassal/tributary can have subjugates themselves so I. Funny is the contracts allowed it. Zorlond May 24, 2019 @ 5:49am. YobaiYamete • Nihilistic Acquisition • 1 yr. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. 1. I get the mechanic from the defensive agreement causing it. But it clearly needs tweaking. Edit: Vassal claims on other empires in war should be granted to the overlord and the overlord should decide whether they deserve th e systems at the end of the war. Stellaris. They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). Afaik there's really no way to speed this up. It can also be worth it to integrate them so that their economy and ethics can be improved. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Protectorates do not assimilate with the protector due to independence treaty. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. For all of you who cry that it takes 100 years to integrate a vassal let's look at the facts. Um. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. They give you +0,25 influence if you accept and then gets -80% to research cost. (which will probably make them immediately downgrade to a Protectorate), integrate it, delete its labs, fill those slots with commercial zones, and re-release it for huge net benefit.